A real-life economic simulation MMO, live in your browser. Gather resources, craft gear, run a company on the in-game stock exchange, buy your own world, and fight for territory — no download required.
Woodcutting, mining, fishing, and farming feed six craft families. Specialize, earn mastery XP, and produce Fine or Master-quality gear.
NPC shop prices move with real supply and demand. Regional pricing, caravans, adaptive world events, and a player-run gold market keep the economy alive.
Found a company, issue shares, and trade them on the in-game stock exchange. Real capital markets, player-run.
$BASE holders vote on token-weighted polls that steer the direction of the world.
Buy a zone for 1M gold and build it out with a full in-game editor — rivers, farm plots, crop markets, gatherable nodes. Sell visitor passes and tax what they gather.
Danger-tier zones, loot drops, bounties, guild wars, castle sieges, seasons and ranks. Mounts, pets, and gear that gets rarer the deeper you go.
Send letters with gold attached, run a guild bank, and keep your economy connected across every town.
Token-gated zones, burn sinks, a 1:1 gold desk, and a live public dashboard tracking every gold flow, burn, and market move in the world.
More screenshots added as the world grows.
Buy a zone, build it out, tax visitors, and expand it with $BASE. Everything that happens in MetricBase World — every trade, every burn, every war — is real, public, and yours to shape.